![]() Creating the "ideal" (whose?) of mixed fleets. These ships coincidently will always be prefered for the role of pursuit instead of non-specialised frigates.Ĭaveat: For all we know, once the new escort order is implemented, frigates might regain a role in the end game again. Tempest is also excluded because it is unusually fast and manoeuvrable as is the rare Scarab, and so is able to get out of danger easily. The Phase ships are specialized ships as is the Monitor and Omen due to their excellent ship systems in the player's hands. Lasher/Wolf is the most popular and powerful of these non-specialised ships. They include Brawler, Centurion, Cerberus, Hound, Kite, Lasher, Vigilance, Wayfarer, Wolf. They are too slow or lack special abilities that you would want to keep using them in the end game. ![]() These are frigates you can and would use in an engagement battle in the early game, whether you brought them or salvaged them. Just to aid clarity and discussion I will write down what I mean by non-specialised or normal frigates. Does that make more sense? By end game Wolf/Lasher should not be countered completely they can be inefficient, but should not be almost totally ineffective as they are now that you would almost prefer almost any other ship. I think that for a nicer flow of gameplay, it should not be 1, and it should not be close to 0. The problem is that by the end game, it is nearer to being useless than being useful.ġ is how useful the Wolf/Lasher is in the early game.Ġ is completely obsolete. The problem is not that it is not the best. We should talk about starsector, unless you really want to talk about starcraft, in which case I'll be happy to indulge you, but probably bore everyone else. But another game strategical usage doesn't matter anyhow. ![]() Your example was a really terrible analogy as it doesn't even work in the very game you derived it from. In Broodwar, there is no better option than to use zerglings in late game for many matchups.
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